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Keyshape blender
Keyshape blender










Now repeat step 3 to make another keyframe.In my case, the first animation's last frame was frame 30. Move the current frame to one of the shape key animations last frame.(It also works if you choose Scale or Rotation but I chose Location just because it was first on the list) Make keyframe by hovering with the mouse pointer over 3D viewport and press I key, and then in the menu select Location.Put the current frame to start frame as your previous shape key animations had.In the timeline switch Editing context to the Action Editor.We need to assign actions to our shape key animations to get our animations exported.īecause we made 2 animations with different lengths, we will need to make 2 actions with different lengths. If we would export our mesh with the shape key animations right now, we would see that FBX file which we would export would not contain any animations in it. We have our shape key animations ready, but before we can export them we need to do a few more things. And as last frame, I chose frame 20 and at it I set Key 2 value to -1. Now in the timeline, you can press on New button and make another animation, or just start to add values to keyframes and it should automatically make new animation.įor the second animation at first frame, I set Key 1 value to -1 and Key 2 value at 1.Now in the timeline press Push Down button to finish the animation. You can add more keyframes to it and make it longer. I chose Key 1 shape key and set its value to 1. Set Current Frame to 30 and then in the timeline set your chosen shape key value to different value.Make sure that your Current Frame is set to 1 and then in the timeline set your chosen shape key value to your desired value, I chose Key 1 shape key and set its value to -1 and for Key 2 I set the value to -1.In timeline switch editing context from Dope Sheet mode to Shape Key Editor.Let's start by creating our first shape key animation. Now our workspace should be ready for creating shape key animations. It's optional, but you may want to increase Clip End distance as we did in the project setup part if your mesh is too big and gets clipped out of the view.They are just too zoomed in, just zoom out in them until you see your mesh. Now you might see that both 3D viewports aren't showing anything.At the top of the Blender window switch to Animation workspace.We will do that in an Animation workspace. Also, make sure that the Unit System is set to Metric because UE4 uses the metric system. There we should select Scene tab, expand Units section and we will see Unit Scale value, which by default is 1. We can find Unit Scale in the bottom right side of the Blender window.

keyshape blender

I usually do that by once pressing A key, then pressing X and then accepting deletion by hitting Enter or by a mouse click.Īfter we have a clean empty project, we must change the scene Unit Scale to 0.01.

#Keyshape blender how to

  • Basic knowledge of how to use Blender and UE4.Ĭreation of shape key animations in Blender Project setupĪs usual, we need to start with empty Blender project.
  • I am using Unreal Engine 4.23, but older versions also should work.
  • If you're feeling good with the blender there's a short tutorial version here.Īlso, there's a video if you have difficulties to understand some parts. In this tutorial I will show you how to make shape keys in Blender, animate them and then import them in Unreal Engine 4 as morph target animations.

    keyshape blender

    In game development they are commonly used to animate character facial expressions or how they talk.

    keyshape blender

    Shape keys/Morph targets are used to deform object vertices into different shapes.

  • Creation of shape key animations in Blender.









  • Keyshape blender